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sdikome2one
02-09 20:03
Model Name
snowboarder 3d model
Tags
3d printing
3d printing realistic
character
character 3d printing
character 3d printing realistic
character realistic
realistic
snowboarder
Prompt
Create a high-quality, highly detailed 3D printable figurine of a realistic snowboarder (NOT futuristic) designed to sit on a shelf. • Scale/size: final model height ~200 mm (20 cm) from the bottom of the snowboard to the top of the helmet (or beanie). • Pose / shelf-friendly: the snowboarder is sitting with a relaxed, aesthetic pose: knees bent, elbows resting on knees or hands loosely clasped; stable center of gravity. • Snowboard: classic modern snowboard (realistic proportions), boots strapped into bindings (clearly visible straps/buckles). The board acts as the main base for the figurine. • Outfit: classic oversized snow suit (baggy jacket + baggy pants), layered clothing (hoodie under jacket), realistic fabric folds, seams, stitching, zippers, cuffs, pull-tabs. • Backpack: large realistic snowboard/backcountry backpack with detailed straps, buckles, compression straps, side pockets; optional small accessories attached (carabiner, rolled straps). • Head/face: helmet + goggles + balaclava (or beanie + goggles), realistic goggle strap, frame details, vents. • Extra tasteful details (choose a few): lift pass on sleeve, small stitched patch, glove texture, boot tread, subtle snow clumps on board and boots, tiny scratches/wear for realism (light, not dirty). • Surface/detail quality: crisp edges where needed, clean sculpt, high-resolution detail suitable for a 20 cm statue (stitching readable, binding hardware sharp). • 3D printing constraints: watertight, manifold, no floating parts; avoid ultra-thin pieces; minimum thickness 1.5–2.0 mm for straps and small protrusions; support-friendly geometry. • Preferred output: 3 parts with keyed connectors: (1) rider, (2) snowboard with bindings, (3) optional small “snow strip” base under board for extra stability — OR one-piece if Tripo supports it. Negative prompt: futuristic armor, exoskeleton, sci-fi glowing elements, weapons, extreme spikes, floating parts, thin wires/antennas, unstable sitting pose, toy/cartoon style, low poly, melted geometry, non-manifold holes.
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