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saubhagya.gupta.work
01-20 06:00
Model Name
indian girl 3d model
Tags
animation
animation stylized
character
character animation
character animation stylized
character stylized
indian girl
stylized
Input
Prompt
Create a high-quality stylized 3D character model based exactly on the provided 2D reference image. The character is a cute, chibi-style Indian woman with a round face, big expressive eyes, soft cartoon proportions, and simple clean shapes. Maintain the same colors, outfit design, jewelry style, and overall silhouette as the reference image. The model must be clean, animation-ready, and optimized for real-time or cinematic rendering. ✅ Mandatory Object Separation (Very Important) All elements must be separate and NOT merged. Each item should be its own object / mesh / layer: • Head – separate from body • Body (torso only) – no limbs attached • Hands – left hand and right hand as separate objects • Feet – left foot and right foot as separate objects • Hair – completely separate mesh • Saree (outer cloth) – separate mesh • Inner blouse – separate mesh • Waist cloth / lower saree folds – separate mesh • Necklace – separate object • Earrings – left and right earrings as separate objects • Nose ring – separate object • Bangles / bracelets – separate objects • Bindi / facial ornaments – separate mesh or decal No clothing, jewelry, hair, hands, or feet should be fused with the body mesh. ✅ Modeling & Topology Instructions • Clean quad topology • No intersecting geometry • Proper edge flow for deformation • Subdivision-friendly • Each object named clearly (hair, saree, blouse, necklace, etc.) • Origin points centered per object • Scaled correctly in real-world proportions ✅ Style & Surface Details • Smooth stylized surfaces • Soft rounded edges • No hyper-realistic skin texture • Simple hand-painted or flat color materials • Cartoon shading friendly • Maintain original color palette from reference ✅ Rig & Export Friendly • Neutral A-pose or relaxed pose • No pose deformation baked into mesh • Ready for rigging • Export as FBX or OBJ with separate meshes intact
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