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Anonymous1770682091
02-10 00:15
Model Name
house interior 3d model
Tags
architecture
rendering
realistic
Prompt
“Create a highly detailed and realistic 3D model of a large single-story house with an attic and a basement, designed for Unreal Engine. The house is from the 1970s, old but inhabited, clean yet with subtle stains on the walls, with high ceilings and a slightly dark, moody interior suitable for a horror game. Layout details: A long entrance hall leading to the spacious living room. In the living room, include a staircase leading to the attic. The living room should have a large 1970s-style sofa and a large dining table. Include additional furniture from the 1970s: cabinets, shelves, side tables, vintage lamps, chairs. Materials should reflect the period: wooden floors, retro wallpaper, upholstery from the 1970s, metallic or wooden handles, glass surfaces. Visual style: Realistic textures, clean topology, ready for import in Unreal Engine. Separated objects: walls, floors, ceiling, stairs, furniture, lamps – all as individual meshes. Lighting: natural light from windows, slightly dim interior, subtle shadows for moody atmosphere. Include minor imperfections: wall stains, worn edges, slight discoloration of furniture, small signs of use to make the house feel lived-in. Technical details: Scale: 1:1 meters for Unreal Engine All objects optimized for game engine use Ensure textures and materials are realistic and period-accurate Avoid cartoonish style; maintain a photorealistic look Optional: Add subtle details like books on shelves, retro lamps, a vase on the table, and other period-specific props to enhance realism.
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