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Anonymous1766502728
12-23 19:57
Model Name
egyptian temple 3d model
Tags
architecture
architecture realistic
architecture rendering
architecture rendering realistic
egyptian temple
realistic
rendering
rendering realistic
Input
Prompt
Create a highly detailed but clean 3D model of the Temple of Hathor at Deandrea, Egypt. The model should represent the full temple structure with accurate ancient Egyptian architecture: symmetrical layout, massive stone walls, rectangular floor plan, flat roof, and the iconic Hathor-headed columns at the entrance. Use low-to-medium polygon count with clean quad-based topology, evenly distributed poly units, and no unnecessary micro-details baked into geometry. Surface details such as hieroglyphs, carvings, reliefs, and inscriptions should be clearly defined but optimized, suitable for later manual editing or re-sculpting. The model must be watertight, non-overlapping geometry, properly scaled, centered at world origin, and aligned to axes for easy rotation. Separate major architectural elements into logical parts (columns, roof, walls, entrance pylons) for easy selection and modification. Neutral stone material, no baked lighting, no background, no people, no vegetation. Designed for smooth rotation, clean UVs, and compatibility with Blender, Maya, and game engines.
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