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Anonymous1772849065
03-08 09:59
Model Name
frankenstein style monster 3d model
Tags
character
rendering
realistic
Prompt
Create a highly detailed FULL BODY 3D character model of a gothic Frankenstein-style monster. The character must be generated as a COMPLETE full body model from head to toe including head, neck, torso, arms, hands, fingers, hips, thighs, knees, calves, ankles, and feet. Do not crop the character. The entire body must be visible. Body Structure: A tall, intimidating humanoid monster with extremely muscular proportions. Height approximately 7.5 to 8 heads tall. Broad shoulders, massive chest, thick trapezius muscles, large deltoids, powerful biceps and forearms. The torso should have deep defined abs and a heavy rib cage. Legs should be large and powerful with thick thighs, strong quadriceps, defined hamstrings, muscular calves, and large monster-like feet. Anatomy Style: The body should look unnaturally powerful, as if assembled from different human parts. Slight asymmetry between left and right limbs to suggest artificial reconstruction. Skin: Pale greyish-white corpse-like skin with subtle blue and purple undertones. The skin should look rough and imperfect with visible pores, veins, scar tissue, and surgical stitches. Add cracks and stretched skin around stitch lines. Slight discoloration around stitched areas. Stitches and Scars: Prominent stitched seams across the body including: - Forehead and temples - Cheeks and jaw - Neck - Chest and rib cage - Shoulders and biceps - Abdomen - Back spine area - Thighs and knees The stitches should look rough and surgical with thick thread and healed scar tissue. Face: A terrifying gothic monster face. Heavy brow ridge, deep sunken eyes with a cold lifeless stare. Pale cracked skin across the forehead with visible stitch marks. Strong angular jawline and thin lips. The face should appear tragic yet intimidating. Hair: Long dark brown messy hair falling unevenly over the shoulders. Slightly wet or greasy texture with strands covering parts of the face. Hands: Large hands with long thick fingers, visible veins, scars, and rough damaged skin. Fingernails slightly dark and worn. Legs: Very muscular thighs and calves to support the heavy upper body. Knees should show stitch marks and scar tissue. Feet should be large and heavy with realistic anatomy. Clothing: Dark gothic worn clothing. A long black coat with a thick fur collar hanging down near the knees. Under the coat, a partially open dark shirt revealing stitched chest muscles. Worn black pants with heavy texture. Optional heavy boots or bare monster feet. Pose: Neutral A-pose suitable for rigging and animation. Arms slightly away from body and legs shoulder width apart. Style: Ultra realistic cinematic horror style inspired by gothic monster films. Lighting Preview: Dark dramatic studio lighting with strong shadows and subtle rim light highlighting the muscular anatomy and scars. Technical Details: High poly sculpt with extremely detailed skin texture. Clean topology suitable for retopology and rigging. 4K texture maps for skin, scars, stitches, clothing, and hair. Realistic skin shader with subsurface scattering. Separate material sets for body, hair, clothing, and accessories. Final Output: A terrifying, cinematic, full body Frankenstein-style monster character suitable for films, games, and high quality rendering.
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