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DCC Bridge
yajaviy657
02-20 16:10
Model Name
aircraft 3d model
Tags
aircraft
game asset
game asset realistic
realistic
vehicle
vehicle game asset
vehicle game asset realistic
vehicle realistic
Prompt
Create a highly detailed, game-ready low-poly 3D model of a Cessna 172 Skyhawk, optimized for Unreal Engine and Unity. The model must include a fully modeled interior cockpit and cabin. Specifications below: --- ## GENERAL SPECS - Software: Blender (export to .FBX / .GLTF for Unreal Engine / Unity) - Poly budget (exterior): 15,000–25,000 triangles - Poly budget (interior): 8,000–12,000 triangles - Total poly budget: max 40,000 triangles - LOD levels: LOD0 (full detail), LOD1 (50% reduction), LOD2 (75% reduction) - Scale: Real-world scale (1 unit = 1 meter), wingspan ≈ 11 meters, length ≈ 8.28 meters - Pivot point: centered at the base of the fuselage - UV maps: Non-overlapping UV unwrap, 2x 4096x4096 texture atlases (exterior + interior) --- ## EXTERIOR MODEL - Fuselage shape accurate to the real Cessna 172 Skyhawk (2000s variant) - High-wing monoplane configuration with strut-braced wings - Fixed tricycle landing gear (non-retractable), including nose gear and two main gear - Wheel fairings (wheel pants) on all three wheels - Horizontal and vertical stabilizer with rudder and elevators - Ailerons on wings, flaps modeled in neutral/retracted position - Pitot tube on left wing leading edge - Static wicks on wing tips and tail surfaces - Navigation lights: red on left wingtip, green on right wingtip, white on tail - Strobelights on wingtips (modeled as small geometry, animated via shader) - Cowling with realistic shape, air intake on front - Propeller: 2-blade fixed-pitch propeller, Sensenich style - Separate mesh for spin animation - Spinner cone included - Doors: left and right cabin doors modeled as separate meshes with correct pivot points for open/close animation - Door handles (exterior and interior side) - Window frames with glass cutouts - Windshield: single curved windshield panel, separate mesh - Side windows: two per side (pilot + passenger windows), separate meshes - Fuel caps on top of each wing (one per wing) - Fuel vent tubes under wings - Exhaust pipe on lower left of cowling - Antennas: VOR antenna on top of fuselage, comm antenna on belly - Registration number decal area (N-number) on fuselage and wings --- ## INTERIOR MODEL ### Cockpit & Cabin - Two front seats (pilot left, co-pilot right) with correct Cessna 172 style: - Fabric texture with stitching detail in normal map - Headrests, armrests, seatbelts with shoulder harness - Seat adjustment rails on floor - Two rear passenger seats (bench-style), foldable geometry - Carpet on floor (dark gray/charcoal color, low-pile texture) - Headliner on ceiling (light gray fabric texture) - Door panels on both sides with armrest and window crank handle ### Instrument Panel (fully modeled, not just a texture) - Six-pack primary flight instruments: - Airspeed Indicator (ASI) - Attitude Indicator (AI) / Artificial Horizon - Altimeter - Turn Coordinator - Heading Indicator / DI - Vertical Speed Indicator (VSI) - Engine gauges: tachometer, oil temp, oil pressure, fuel quantity (L + R tanks) - Avionics stack (center console): Garmin GNS 430 or Garmin G1000 glass cockpit (choose G1000 for modern variant) — modeled as flat-faced geometry with screen texture (emissive material) - Audio panel / COM radio head - Transponder unit - Master switches panel (left side of panel) - Breaker panel (lower right of panel) - Yokes: two control yokes (left and right), connected to a center column, correct Cessna 172 shape with push-to-talk button modeled - Rudder pedals: two sets (pilot + co-pilot), correct positioning on floor - Throttle quadrant (center pedestal): - Throttle lever (black knob) - Mixture control (red knob) - Carb heat knob (black knob) - Parking brake handle - Flap selector lever (electric style, right side of panel) - Fuel selector valve on floor between seats (BOTH / LEFT / RIGHT / OFF) - Primer knob on panel ### Overhead & Other Interior Details - Sun visors above windshield (two, one per seat) - Overhead switches panel (light switches, beacon switch) - Map pouches on doors - Baggage area behind rear seats (visible mesh, with cargo net detail) - Fire extinguisher bracket behind pilot seat --- ## MATERIALS & TEXTURES ### Texture Maps Required (PBR workflow): - Albedo / Base Color map (4096x4096) - Normal map (4096x4096) — include surface rivets, panel lines, fabric weave - Roughness map (4096x4096) - Metallic map (4096x4096) - Emissive map (for nav lights, strobe lights, instrument screens, avionics) - Ambient Occlusion map (baked, 4096x4096) - Opacity/Alpha mask for windows (separate material) ### Color Scheme: - Classic Cessna 172 livery: white fuselage, with a two-tone stripe (blue and gold/orange) running along the mid-fuselage - Registration: "N172SP" in black block letters - Interior: gray/beige instrument panel, dark gray carpet, cream headliner --- ## RIG & ANIMATION SETUP (game-ready) - Propeller bone for continuous spin animation (idle RPM and full RPM blend) - Control surfaces as separate bones/objects: - Left aileron, right aileron (roll axis) - Elevator (pitch axis) - Rudder (yaw axis) - Flaps (deployment 0°–30°) - Door open/close animation (left and right doors, 0°–100° swing) - Landing gear: static (non-retractable), but wheels should rotate as separate mesh - Yoke rotation mesh for pitch and roll visual feedback --- ## EXPORT & FILE REQUIREMENTS - Export formats: .FBX (Unreal Engine), .GLTF/.GLB (Unity HDRP) - Naming convention: SM_Cessna172_Exterior, SM_Cessna172_Interior, SK_Cessna172_Rigged (skeletal mesh) - All meshes centered on world origin before export - No n-gons, no triangulation issues, all normals facing outward - Collision mesh: simplified convex hull (UCX_ prefix for Unreal) - Texture folder structure: /Textures/Exterior/, /Textures/Interior/, /Textures/Emissive/
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