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DCC Bridge
Anonymous1765287130
06-10 08:29
Model Name
blue sports car 3d model
Tags
vehicle
rendering
realistic
Prompt
Create a highly detailed, production-ready 3D car model with realistic proportions and clean quad topology. Model the full exterior with accurate body lines, headlights, taillights, mirrors, grille, windows, and visible interior details. Use high-resolution geometry with no holes or intersecting polygons, real-world scale, and subdivision-friendly edge flow. IMPORTANT: all wheels must be separate objects. Front left, front right, rear left, and rear right wheels must each be independent meshes, with tires and rims also separated. Wheel pivots/origins must be centered correctly for animation and rotation. Additional separate objects: body shell, doors, hood, trunk, side mirrors, steering wheel, brake discs, and calipers. Use PBR-ready materials with separate IDs for paint, glass, chrome, rubber, plastic, lights, and interior. UV unwrap all meshes with non-overlapping UVs. Output an export-ready AAA-quality asset suitable for Blender, Unreal Engine 5, Unity, Maya, and Cinema 4D.
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