
crab creature 3d model

Create a highly detailed, production-ready 3D model of a giant crab-like creature inspired by Tamatoa from Moana, but fully original. Use clean quad topology, subdivision-ready geometry, and animation-friendly edge flow. Requirements: Quad-dominant mesh, no ngons. Dense loops around mouth, eyelids, jaw hinge, antenna bases, limb joints, and claw hinges. Carapace made of rigid plates; underside has flexible segmented plates with smooth deformation. Eight limbs: six legs + two claws, each with 3–4 articulation segments. Antennae with evenly spaced cylindrical loops for spline rigging. Detailed mouth interior, separate teeth objects, full eyelid topology. Surface adorned with gems, pearls, and barnacle-like elements (separate meshes). UDIM UV layout (4–8 tiles), no overlaps on deforming areas. Displacement (32-bit EXR) + normal maps (16-bit) for high-frequency detail. PBR-ready materials: metallic/chitin carapace, SSS membranes, glossy claws, reflective gems. Overall look: Iridescent color palette (b
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