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Anonymous1773484265
03-14 10:41
Model Name
lawyer 3d model
Tags
character
rendering
realistic
Prompt
Create a highly detailed realistic 3D character model of a Tunisian lawyer, designed for professional animation and game engines. The character is a male North African adult (Tunisian) with Mediterranean features: olive skin tone, dark brown eyes, short black hair, and a neatly groomed beard. Facial structure reflects realistic Tunisian features with strong cheekbones, a slightly angular jawline, and expressive eyebrows. The lawyer is wearing the traditional Tunisian legal robe (black avocat robe) with a white rabat collar and formal legal attire underneath. The robe is long, elegant, and slightly flowing with realistic cloth folds and stitching details. Under the robe, the character wears a formal white shirt, black suit jacket, and black trousers, consistent with professional courtroom attire used by lawyers in Tunisia. The character stands in a perfect T-pose for rigging and animation: arms fully extended horizontally, palms facing downward, fingers relaxed and slightly separated, legs shoulder-width apart, spine straight, neutral facial expression. The model should be full-body, centered, symmetrical, and optimized for clean topology and animation-ready rigging. Use PBR materials with realistic fabric shaders for the robe and suit. Include high-resolution textures (4K) for skin, cloth, and hair. Ensure accurate cloth physics folds, subtle fabric sheen, and realistic skin micro-details. Lighting should be neutral studio lighting with soft shadows to clearly display the geometry. Background should be plain neutral gray to isolate the model. No props, no environment. Style: ultra-realistic 3D scan quality, cinematic realism, AAA video-game character fidelity, clean topology, subdivision-ready mesh, rigging-friendly geometry.
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