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Anonymous1769623009
01-29 12:47
Model Name
medieval war hammer 3d model
Tags
weapon
game asset
realistic
Input
Prompt
Create a highly detailed, realistic two-handed war hammer / mace as a single standalone prop. The weapon must have correct real-world proportions, with a long, thick wooden handle suitable for two hands, extending well beyond the hammer head. The handle should feel heavy, balanced, and functional, not short or decorative. The hammer head must be large, intimidating, and battle-ready, forged from dark, worn steel with visible hammer marks, dents, scratches, and edge wear. One side should be a solid crushing face, and the opposite side may include spikes or reinforced striking geometry, but both sides must be fully modeled and symmetrical in quality, with no missing or flat areas. The bottom of the handle (pommel) must be fully modeled, rounded, solid, and clean, with no clipping, deformation, or unfinished geometry. The pommel should look intentionally designed for grip control and durability. The handle should be made of aged hardwood with visible wood grain, wrapped partially with worn leather straps that look tight, functional, and evenly placed. No stretched textures or warped UVs. The model must be complete from all angles (360°) — front, back, sides, top, and bottom — with no missing faces, no hollow sections, and no unfinished geometry, even in areas not visible in the reference image. Style: ancient medieval / Viking-inspired, brutal and aggressive, with a wild battlefield aura. Materials: realistic PBR workflow (metal, wood, leather), correct roughness and metallic response, no over-stylization. Presentation: single object, centered, neutral background, clean silhouette, no extra props, no characters, no environment. The final result should look like a professionally crafted game-ready or portfolio-ready weapon asset, suitable for close-up inspection and real-time rendering.
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