dilapidated city 3d model
Create a highly realistic 3D environment for a commercial combat game called “ROAR — REALISTIC OLD CITY”. Build a large, authentic old and deteriorated city district inspired by poor urban neighborhoods and gang-controlled alleys. The environment must feel handcrafted by professional environment artists, not primitive or obviously procedural. Include narrow interconnected streets, realistic buildings, damaged plaster, exposed bricks, cracked concrete, broken walls, aged doors and windows, balconies, stairs, rooftops, pipes, cables, AC units, trash, debris, abandoned objects, worn asphalt, dirt, stains, graffiti and realistic architectural details. Create strong environmental storytelling with varied building shapes, elevations, materials and damage. Avoid repetition. STRICTLY AVOID: low-poly, cartoon, toy-like, voxel, blocky, abstract, clean generic buildings, flat textures, simple cubes/boxes, primitive geometry or artificial-looking procedural patterns. The central area must rem
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