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Anonymous1761050652
12-08 23:38
Model Name
security turnstile 3d model
Tags
props
rendering
realistic
Prompt
Create a highly realistic 3D interior model of a security checkpoint building (KPP) inside a school campus in Russia. IMPORTANT: This must be a functional checkpoint interior, not an office, not a hallway, not a lobby, not a futuristic environment. Room layout (mandatory): – A rectangular room with straight clean geometry. – A line of 4 waist-height stainless steel turnstiles in the center (or 2 turnstiles for a smaller version). – One wide accessibility swing gate (minimum 900 mm width). – A large panoramic glass wall separating the security post from the entrance area. – Behind this glass wall, place a security desk facing the turnstiles, with two monitors. Materials (strict): – Floor: grey anti-slip ceramic tiles (matte finish), seamless or large-format. – Walls: white or light-grey HPL wall panels with a smooth, durable surface. – Ceiling: white modular acoustic ceiling OR linear metal slats. – Door and window frames: aluminum with a thermal break. – Glass: tempered, slightly reflective. Lighting (strict): – Bright, cold-white LED lighting evenly distributed across the ceiling. – No dramatic shadows, no warm lighting. Color scheme (strict, Gazprom corporate style): – Primary: white RAL 9003, light grey RAL 7047. – Secondary: graphite grey RAL 7012. – Accent: Gazprom blue RAL 5017 (small elements only). – NO other colors allowed. Functional details (must be visible): – Security workstation with two monitors. – Cable management hidden inside the desk. – LED indicators on turnstiles (green arrow / red X). – Clear walking paths for “Entrance” and “Exit”. Style constraints (very important): – Minimalistic, modern, clean corporate design. – No furniture except the security desk. – No decorations. – No posters, plants, sofas, or casual items. – No futuristic shapes. – No clutter. Camera / output: – Generate a complete interior 3D model of the room with walls, ceiling, and floor. – Use correct real-life proportions. – High realism, correct materials, correct reflections. – Output should look like a real architectural visualization of a functional security checkpoint.
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