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DCC Bridge
Anonymous1768139173
01-21 18:13
Model Name
stone candle holder 3d model
Tags
props
props realistic
props rendering
props rendering realistic
realistic
rendering
rendering realistic
stone candle holder
Input
Prompt
Create a highly realistic 3D model of a small cylindrical stone candle holder. The object is made entirely of natural stone, with a rough, heavily textured, relief-rich surface that clearly imitates sedimentary rock. Shape & Structure Overall form: short, thick-walled cylindrical candle holder, upright. Top: open circular cavity for a candle, with a chipped, uneven rim. Interior: hollow, slightly rough stone interior, darker and less detailed than the outside. Bottom: mostly flat but imperfect and natural, suitable for standing. Proportions: height approximately equal to diameter, solid and heavy-looking. Stone Texture & Surface Detail Exterior surface is very rough, tactile, and deeply textured. Strong horizontal stratification (layered stone bands) wrapping around the cylinder. The surface must look carved or naturally eroded, not polished. Pronounced stone relief with: uneven waves and ridges shallow cracks and chips micro-pits, pores, and erosion marks No smooth areas — the object should look coarse, raw, and rugged. Material & Color (PBR) Material: natural sedimentary stone (sandstone / limestone / travertine-like). Color palette: warm stone tones — beige, sandy tan, light brown, amber, muted ochre, with darker brown banding. Finish: fully matte, zero gloss, high roughness variation. Use physically based rendering textures: Base Color (Albedo) Roughness (high and varied) Normal map (strong relief) Ambient Occlusion Height/Displacement map if supported Modeling Requirements Preserve strong surface relief in geometry, not only in textures. Wall thickness must be realistic and solid. Model must be watertight and clean. Avoid symmetry — shape should feel hand-carved from stone. No stylized smoothing or procedural noise look. Scale & Orientation Real-world scale: approximately 10–12 cm tall and wide. Centered at origin, standing upright on the Z axis.
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