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Anonymous1762610635
11-08 14:58
Model Name
human figure 3d model
Tags
character
rendering
realistic
Input
Prompt
Create a highly realistic full-body 3D human character based on the provided reference image. The character must be in a standard T-pose (arms extended horizontally, legs straight, body upright), ready for rigging and animation in Blender or Unreal Engine. Include the following requirements: Exact facial likeness: Preserve the person’s face from the reference image without any distortion, reshaping, or AI reinterpretation. The facial geometry, expression, proportions, and texture alignment must perfectly match the reference photo. The generated model should retain all facial features exactly (eyes, nose, lips, jawline, skin tone, and texture details) in correct scale and symmetry. High-resolution PBR textures (minimum 2K) for skin, hair, eyes, clothing, and shoes, including Base Color (Albedo), Normal, Roughness, and Metallic maps. Accurate clothing replication: Keep the exact colors, fabric texture, and patterns from the reference (e.g., red checkered shirt, black pants). Automatic UV unwrapping with well-aligned UV maps for clean texturing. Clean, watertight mesh topology suitable for animation and subdivision. Automatic skeleton rig using standard human bone hierarchy (compatible with Blender and Mixamo). No facial reinterpretation or stylization — maintain a true photorealistic likeness. Neutral background, focus only on the character. Final output must be a fully rigged, fully textured, realistic 3D human model (FBX or GLB format) with all materials properly assigned and UVs aligned for Blender import.
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