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veidersupre
12-03 19:05
Model Name
stylized ninja 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
stylized
stylized ninja
Prompt
**Create a hyper-detailed, full-body 3D character model of a young anime-style ninja boy inspired by classic shōnen aesthetics, similar in spirit to a dark-haired prodigy shinobi. The character is around 12 years old, lean, agile, with athletic yet refined proportions, slightly elongated limbs typical for high-end anime cinematics. Height approximately 150 cm. Body slender but toned, with defined muscles in arms, chest, abdomen, and legs, emphasizing a naturally gifted warrior. Posture calm, composed, with a slight backward lean and confident balance, expressing controlled power and inner focus. Skin tone pale ivory with smooth anime-style subsurface scattering. Face sharp and youthful, with a slightly angular jawline, high cheekbones, and a narrow pointed chin. Eyes narrow and intense, slightly tilted, giving a cold and focused expression. Irises deep onyx-black with subtle blue reflections and rich multi-layered shading; detailed specular highlights; thin, sharp eyelashes; expressive thin black eyebrows slightly angled downward toward the center for a serious look. Hair jet-black, medium length, straight and smooth, divided into distinct stylized locks. Front bangs fall diagonally across the forehead, partially framing the face; back hair spiked outward in clean pointed shapes. Hair shader features anisotropic highlights with strand-level detailing for realistic movement and gloss. Mouth small and neutral, typically holding a reserved expression. Teeth fully modeled though rarely visible. Headband worn across the forehead; cloth dark blue with a matte texture; metal plate brushed steel with a custom engraved symbol resembling a leaf but uniquely redesigned for originality; light surface wear, micro-scratches, and realistic metal reflections; cloth folds and tie knot ready for physics simulation. Outfit consists of a high-collared deep-navy shirt made of flexible fabric resembling matte woven cotton; collar stiff and standing upright; sleeves short; natural folds around shoulders, chest, and armpits; stitching detailed and visible. On the back, a custom fan-shaped symbol inspired by clan motifs but redesigned for originality — red upper segment and white lower segment with soft shading. Pants are pale-gray, slightly loose, tied at the waist with a thick, realistic rope-style belt textured like braided fibers; belt knot fully modeled with physics-ready geometry. Pants have natural dynamic folds and reinforced knee areas. Forearm guards dark blue with a slight leather-like texture. Leg wraps (bandages) around the shins in clean white cloth with subtle fraying and realistic fabric roughness. Footwear consists of dark ninja sandals, open-toe, with flexible leather-like straps and textured rubber soles for grip; feet fully modeled including toenails and subtle shading transitions. Kunai holster strapped securely to the right thigh; pouch on the back of the belt; both with detailed stitching, metallic clips, and worn fabric textures. Optional katana-like sword sheath mounted at the lower back or hip, with lacquered deep-black surface and metallic end caps; sword handle wrapped in dark cloth with diamond-pattern grip. All accessories supported by PBR maps for realism. Body rig includes full skeleton, joint constraints for combat and acrobatic movement, and optimized weight painting for smooth deformation. Musculature subtly defined—deltoids, triceps, abdominal lines, and leg muscles. Hands slender with sharp knuckles, long fingers, and clean nails. Expression morph targets optional for emotional posing: cold focus, anger, determination, subtle smirk. Optional energy effects include dark-blue or purple swirling aura around the character, faint lightning-like streaks around hands or eyes, subtle particle sparks indicating high chakra intensity. Effects adjustable for both subtle and dramatic dynamic scenes. Technical specifications: high-poly sculpt 4–8 million polygons; game-ready retopology 25k–60k with clean loops; non-overlapping UVs optimized for texturing; full 4K PBR texture sets (albedo, roughness, metalness, normal, displacement); separate materials for skin, hair, clothing, metallic elements. Compatible with Blender, Maya, Unreal Engine, Unity. Render character in a composed, confident stance showing cold brilliance, prodigious talent, and intense inner conflict characteristic of a lone genius ninja archetype.**
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