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DCC Bridge
Anonymous1781031935
06-09 19:06
Model Name
backrooms corridor 3d model
Tags
architecture
game asset
realistic
Prompt
Create a large Backrooms-inspired environment specifically optimized for Godot Engine 4. The map must feature endless yellow office corridors, irregular room layouts, giant empty spaces, narrow passages, looping paths, dead ends, distorted pillars, impossible architecture, and unsettling transitions between areas. Use worn yellow wallpaper, stained carpet, fluorescent ceiling lights, water damage, and subtle geometric distortions. Include varying ceiling heights, oversized strange objects partially embedded in walls, and visual landmarks that maintain the feeling of being lost. Requirements: low-poly to mid-poly, mobile-friendly optimization, clean topology, UV mapped, PBR materials, collision-ready meshes, modular construction, occlusion-friendly layout, and export in GLB/GLTF format for Godot 4. Atmosphere: liminal space, psychological horror, dreamlike, lonely, oppressive, mysterious, nostalgic, uncanny, and endless. No characters, monsters, furniture-heavy rooms, windows, or ou
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