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DCC Bridge
Anonymous1765727209
12-28 22:34
Model Name
stylized island 3d model
Tags
nature & environment
game asset
stylized
Input
Prompt
Create a large, continuous low-poly open-world terrain for an exploration-focused indie Steam game made in Godot. The world must be ground-connected and expansive, designed for long-distance travel and free exploration. The terrain should include mountains, valleys, forests, plains, lakes, rivers, cliffs, and cave entrances, all naturally connected within the same landmass. Caves should be carved into hills or mountains, and lakes should be embedded naturally in the terrain. Focus on natural environments, with little or no buildings. Use a very low-poly, stylized game art style suitable for real-time gameplay. Output a single large environment mesh optimized for performance.
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