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DCC Bridge
Anonymous1770721417
02-10 11:25
Model Name
library interior 3d model
Tags
architecture
game asset
stylized
Prompt
Create a large playable stealth map for a Roblox mini-game inside a library or museum, not a simple corridor. The space must be wide with multiple zones, turns and side paths. In the center place a carpet path leading to a big wooden door with the reward area. Around it build sections of tall and low bookshelves and museum displays with random books and objects. Shelves should form corners, small rooms and cover, with spaces under tables and shelves for hiding. Add pillars, stairs, balconies and reading areas for vertical gameplay. Gameplay focuses on silence: running, jumping and hard floors increase noise, carpets reduce it. Use floor variety (carpet, wood, marble). Add genre signs above shelves. Lighting clear but atmospheric. Important: optimize for Roblox. Use low-poly geometry, simple shapes, no bevels or tiny details. Reuse meshes for shelves, tables and props. Merge where possible. Keep collisions simple. Do not exceed 150k–300k faces and avoid excessive vertex count to keep
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