3D Workspace
Home
Assets
Affiliate Program
Sign up/Log in
?
Upgrade
DCC Bridge
Anonymous1766770282
12-26 18:01
Model Name
traditional village 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
game asset
game asset stylized
stylized
traditional village
Prompt
Create a LARGE-SCALE, HIGH-QUALITY game map inspired by the Demon Slayer (Kimetsu no Yaiba) universe for a Battlegrounds-style PvP game. IMPORTANT SCALE REQUIREMENTS: The map must be large, comparable to a full battleground arena, not a small village. Designed to support 10–20+ players fighting simultaneously. Wide combat zones combined with structured urban areas. MAP STRUCTURE: A central Japanese village hub with clean, symmetrical layout. Multiple districts instead of a single cluster of houses. Long streets that connect areas smoothly, avoiding dead ends. Clear paths for movement, flanking, and escapes. ENVIRONMENT DETAILS: High-quality Taishō-era Japanese wooden buildings with consistent proportions. Properly aligned roofs, walls, doors, and windows — no warped or broken geometry. Enterable buildings with clean interiors, pillars, and staircases. Large open plazas for team fights. Rooftop network allowing players to move across buildings seamlessly. SURROUNDING AREAS: Dense bamboo forest zones with paths and clearings. Mountain slopes and cliffs surrounding the map boundaries. Natural barriers to define the playable area without invisible walls. ATMOSPHERE & LIGHTING: Nighttime with full moon and soft fog. Balanced lighting for gameplay clarity (no over-dark areas). Lanterns placed evenly to guide player movement. GAMEPLAY FOCUS: Designed for fast movement, dashes, air combat, and AoE attacks. Clear sightlines and readable combat spaces. No clutter that blocks player visibility. Consistent ground level to avoid awkward collisions. STYLE & QUALITY: Stylized anime look inspired by Demon Slayer. Clean, polished, professional environment. No random asset scaling or messy placement. Optimized for multiplayer performance. DO NOT: Do not create a small map. Do not overcrowd buildings. Do not generate broken, uneven, or low-detail geometry. Do not create narrow, cramped combat areas.
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!