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Anonymous1775021754
04-16 02:01
Model Name
car brake system 3d model
Tags
props
vr
realistic
Prompt
Create a low-poly 3D model of a car braking system in an exploded view. Include only essential components: wheel, brake disc (rotor), brake caliper, brake pads, and axle. Use simple geometric shapes and reduce polygon count for real-time VR performance. Keep details minimal—no small screws or complex internal parts. Use flat shading or very simple materials. Apply solid colors: black for the tire, light gray for the disc, red for the caliper, and dark gray for other parts. Space the components slightly apart in a straight horizontal layout to clearly show how they connect. Avoid unnecessary cables or fine wires. Optimize the model for VR use: target low polygon count, efficient topology, and clean mesh. Ensure the model is lightweight and suitable for smooth rendering in real-time environments like Unity or Unreal Engine. Use a simple neutral or transparent background. Focus on clarity, performance, and easy readability for educational VR applications.
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