
strawberry 3d model
Create a low-poly 3D strawberry using a volumetric grid and marching cubes technique. Requirements: - Generate the shape from a uniform 3D grid (voxel-like data), not from manual polygon modeling. - Use marching cubes (or similar surface extraction) to convert the grid into a smooth mesh. - Result must be a single closed manifold mesh. - Low-poly style: limited polygon count, clearly visible flat faces, but no blocky voxel look. - No textures, no materials, no colors, no UVs. - Geometry only (mesh only). - Strawberry shape should be recognizable with slight surface bumps suggesting seeds, but simplified. - No stem, no leaves (fruit body only). - Clean topology, suitable for real-time rendering or game engines. - Output scale normalized (centered at origin, reasonable real-world proportions).
4K·v3.1-20260211









