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cybersec.programmer
02-14 10:21
Model Name
tactical operator 3d model
Tags
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
modular
realistic
tactical operator
Prompt
Create a modular 3D character system for a Unity first-person shooter game. This is NOT a single fixed character model. I need a customizable character with interchangeable clothing and equipment pieces. The character must be fully textured and colored with realistic PBR materials. Do NOT generate white, grey, or clay models. Main requirements: - Unity compatible humanoid rig - T-pose - Game-ready optimized topology - Separate mesh parts for each clothing item - FBX format - 2K PBR textures (Albedo, Normal, Metallic, Roughness) - Clean UV mapping - Ready to import directly into Unity Base character: - Realistic male tactical operator - Natural skin tone - Neutral base body (without fixed armor) Now create multiple interchangeable clothing sets: OUTFIT SET 1 – Urban Tactical FBI - Dark navy uniform - Black ballistic vest - Standard tactical helmet - Black gloves and boots OUTFIT SET 2 – Heavy Assault Unit - Dark gray reinforced armor - Heavy tactical vest with extra pouches - Helmet with night vision - Knee pads and elbow pads OUTFIT SET 3 – Light Recon Operator - Lightweight tactical uniform - No heavy armor - Baseball tactical cap instead of helmet - Slim vest with minimal gear OUTFIT SET 4 – Winter Tactical Unit - Dark blue winter jacket - Thicker armor plates - Tactical scarf or neck protection - Cold-weather gloves All outfits must be interchangeable: - Helmet must be removable - Vest must be removable - Gloves must be separate - Boots must be separate - Armor plates separate Design must be original and not similar to Counter-Strike or Standoff 2. Keep the style modern, professional, realistic. All clothing pieces must be fully compatible with the same base skeleton and rig so they can be swapped in Unity without breaking animations.
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