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DCC Bridge
misuzu8501
11-23 08:04
Model Name
grass patch 3d model
Tags
grass patch
nature environment
nature environment realistic
nature environment rendering
nature environment rendering realistic
realistic
rendering
rendering realistic
Prompt
Create a modular 3D tile for an RTS game map editor. [Style] - Low-poly / stylized fantasy (Warcraft 3, AoE vibe), bright and saturated colors. - Hand-painted look with baked AO. [Grid & Size] - Exact size: 1×1 meters (Unity units). - Pivot: bottom center at (0,0,0). Y-up, Z-forward. [Variant to model] - {{VARIANT}} ← 예: “Grass flat”, “Path T-junction (east facing)”, “Cliff inner corner (north)” [Technical] - Triangles: 200–800. - UV: tileable, no stretching; texel density 512–1024 px/m. - Texture set: Albedo + Normal (PNG, 1024 or 2048). - Perfect edge matching to neighboring tiles of same set (no gaps/overlaps). - Clean topology (no ngons), welded edges, manifold mesh. - Export as FBX (embed textures OK). [Look & Palette] - Ground: #4CAF50 / #8BC34A - Path: #795548 / #9E9E9E - Cliff: #5D4037 / #616161 - Water: #00BCD4 / #4DD0E1 [Do NOT] - Do not merge multiple variants in one mesh. - No props that stick out of the 1×1 footprint. - No animation, no rig.
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