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DCC Bridge
Anonymous1765052903
12-06 20:34
Model Name
ancient temple corridor 3d model
Tags
architecture
architecture realistic
architecture rendering
architecture rendering realistic
dungeon
realistic
rendering
rendering realistic
stone columns
Prompt
Create a modular dungeon entrance room in a fantasy stone style with light overgrowth. The room should be rectangular, 12 meters wide, 18 meters deep, and 5 meters tall. Use clean modular geometry based on a 2-meter grid so it imports well into Unreal Engine. Walls: Stone block walls with mild cracks and light moss or vine growth in the corners. Wall thickness about 0.4 meters. Place 2–3 vertical support pillars along each long wall. Each pillar should be about 0.5 meters in radius and 5 meters tall. Floor: Flat stone slab tiles, about 2×2 meters each. Slight height variation is acceptable. A circular engraved emblem in the center (about 3 meters wide) is optional. Ceiling: Flat stone slabs with simple support beams. You may add a small hanging root cluster or leave it plain. Entrance Archway (spawn side): Large open arch, about 6 meters wide and 6 meters tall, made of big stone blocks with a little vine draping. Exit Doorway (leading deeper into the dungeon): On the opposite end of the room, a 3-meter wide and 3.5-meter tall stone-framed doorway that connects to a 4-meter wide corridor module. Details: Add small debris piles (0.3–0.7 meters), simple carved torch recesses in the walls, and subtle vine detail, but avoid complex clutter. Keep the geometry clean and modular so pieces snap together easily in UE. Style: Simple silhouette, light decorative detail, no complex ornaments, no heavy foliage. Should feel like the controlled, slightly overgrown entry chamber of a fantasy dungeon.
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