
low-poly pine tree 3d model
Create a new static frozen pine tree for RF Online/DirectX 9. Tall natural conifer, thick tapered trunk, irregular descending branches and dense canopy with minimal gaps. Use dark forest-green opaque needle clusters covered by solid ice-white snow caps with subtle gray-blue shadows. Snow must be geometry resting above branches, not transparent, glass, emissive or glowing. Avoid large cards, crystal shards, stretched triangles and floating parts. Low-poly MMORPG style: maximum 8,000 vertices and 14,000 triangles; triangulated mesh only; clean normals; UV0 only; no bones, animation, modifiers or PBR dependency. One mesh with 3 material slots in this order: MAT_TRUNK, MAT_SNOW, MAT_FOLIAGE. Vertex alpha 255; no alpha blending. Y-up, base centered at origin, applied transforms, about 12 m tall and 7–8 m wide. Export triangulated OBJ, MTL, FBX and three 1024×1024 diffuse PNG/TGA textures. Include geometry statistics and preview renders.
8K·Tripo P2.0









