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Anonymous1770462500
02-07 11:29
Model Name
anatomy muscle model 3d
Tags
character
character realistic
character simulation
character simulation realistic
human muscular system
muscle
realistic
simulation
simulation realistic
Prompt
Create a photorealistic, anatomically accurate, fully interactive 3D model of the complete human muscular system with individual muscle selection capabilities: Model Structure: Single unified 3D character model in T-pose/anatomical position Standing upright, arms extended laterally at approximately 45 degrees from body Legs shoulder-width apart, feet pointing forward Head facing forward in neutral position Interactive Functionality: Each muscle group as a separate, selectable 3D mesh object Individual click/tap detection for every muscle Unique object ID/name for each muscle part Hover state with highlight effect (brightness increase or outline glow) Selection state with visual feedback (border highlight or color intensification) Raycast collision detection enabled for all muscle meshes Organized hierarchy with proper naming convention (e.g., "Muscle_Pectoralis_Major_Left", "Muscle_Biceps_Brachii_Right") Muscle Groups & Color Coding with Selectability: Head & Neck (Individual Selectable Parts): Frontalis (forehead) - beige/tan Masseter (jaw) - beige/tan Temporalis (temple) - beige/tan Sternocleidomastoid (neck) - red/pink Neck extensors - mixed tones Platysma - underlying neck Torso - Anterior (Individual Selectable Parts): Pectoralis major LEFT - bright pink/salmon Pectoralis major RIGHT - bright pink/salmon Rectus abdominis (each segment selectable: 6-8 individual sections) - pink External oblique LEFT - blue-gray External oblique RIGHT - blue-gray Serratus anterior LEFT - gray Serratus anterior RIGHT - gray Intercostals (rib muscles) - underlying Torso - Posterior (Individual Selectable Parts): Trapezius (upper, middle, lower sections selectable) - pink/mauve Latissimus dorsi LEFT - deep purple/magenta Latissimus dorsi RIGHT - deep purple/magenta Erector spinae (left and right columns) - vertical pink/beige Rhomboid major LEFT - purple Rhomboid major RIGHT - purple Teres major/minor - underlying shoulder Shoulders (Individual Selectable Parts): Deltoid anterior LEFT - purple/pink Deltoid middle LEFT - purple/pink Deltoid posterior LEFT - purple/pink Deltoid anterior RIGHT - purple/pink Deltoid middle RIGHT - purple/pink Deltoid posterior RIGHT - purple/pink Rotator cuff muscles (supraspinatus, infraspinatus, subscapularis, teres minor) Arms - Upper (Individual Selectable Parts): Biceps brachii LEFT (long head) - purple/violet Biceps brachii LEFT (short head) - purple/violet Biceps brachii RIGHT (long head) - purple/violet Biceps brachii RIGHT (short head) - purple/violet Triceps brachii LEFT (lateral head) - purple/pink Triceps brachii LEFT (long head) - purple/pink Triceps brachii LEFT (medial head) - purple/pink Triceps brachii RIGHT (lateral head) - purple/pink Triceps brachii RIGHT (long head) - purple/pink Triceps brachii RIGHT (medial head) - purple/pink Brachialis LEFT - darker purple Brachialis RIGHT - darker purple Coracobrachialis LEFT/RIGHT - underlying Arms - Forearms (Individual Selectable Parts): Brachioradialis LEFT - green/yellow Brachioradialis RIGHT - green/yellow Flexor carpi radialis LEFT - green Flexor carpi radialis RIGHT - green Flexor carpi ulnaris LEFT - green Flexor carpi ulnaris RIGHT - green Extensor carpi radialis LEFT - yellow/orange Extensor carpi radialis RIGHT - yellow/orange Extensor carpi ulnaris LEFT - yellow Extensor carpi ulnaris RIGHT - yellow Pronator teres LEFT/RIGHT - orange Supinator LEFT/RIGHT - yellow/green Hands (Individual Selectable Parts): Thenar muscles LEFT/RIGHT - beige/cream Hypothenar muscles LEFT/RIGHT - beige/cream Lumbricals and interossei LEFT/RIGHT - cream Extensor/flexor tendons visible Hips & Glutes (Individual Selectable Parts): Gluteus maximus LEFT - salmon/pink Gluteus maximus RIGHT - salmon/pink Gluteus medius LEFT - pink Gluteus medius RIGHT - pink Gluteus minimus LEFT - underlying pink Gluteus minimus RIGHT - underlying pink Iliopsoas LEFT - orange/coral Iliopsoas RIGHT - orange/coral Legs - Anterior (Individual Selectable Parts): Rectus femoris LEFT - blue-gray Rectus femoris RIGHT - blue-gray Vastus lateralis LEFT - blue-gray Vastus lateralis RIGHT - blue-gray Vastus medialis LEFT - blue-gray Vastus medialis RIGHT - blue-gray Vastus intermedius LEFT - underlying blue Vastus intermedius RIGHT - underlying blue Sartorius LEFT - orange/coral diagonal Sartorius RIGHT - orange/coral diagonal Adductor longus LEFT - purple/blue Adductor longus RIGHT - purple/blue Adductor magnus LEFT - purple Adductor magnus RIGHT - purple Gracilis LEFT/RIGHT - purple Tensor fasciae latae LEFT - coral/orange Tensor fasciae latae RIGHT - coral/orange Legs - Posterior (Individual Selectable Parts): Biceps femoris LEFT (long head) - purple/blue Biceps femoris LEFT (short head) - purple/blue Biceps femoris RIGHT (long head) - purple/blue Biceps femoris RIGHT (short head) - purple/blue Semitendinosus LEFT - purple Semitendinosus RIGHT - purple Semimembranosus LEFT - blue/purple Semimembranosus RIGHT - blue/purple Lower Legs - Anterior (Individual Selectable Parts): Tibialis anterior LEFT - green/yellow Tibialis anterior RIGHT - green/yellow Extensor digitorum longus LEFT - green/yellow Extensor digitorum longus RIGHT - green/yellow Extensor hallucis longus LEFT - green Extensor hallucis longus RIGHT - green Peroneus longus LEFT - yellow/orange Peroneus longus RIGHT - yellow/orange Peroneus brevis LEFT - orange Peroneus brevis RIGHT - orange Lower Legs - Posterior (Individual Selectable Parts): Gastrocnemius LEFT (medial head) - pink/red Gastrocnemius LEFT (lateral head) - pink/red Gastrocnemius RIGHT (medial head) - pink/red Gastrocnemius RIGHT (lateral head) - pink/red Soleus LEFT - pink Soleus RIGHT - pink Flexor digitorum longus LEFT - purple/green Flexor digitorum longus RIGHT - purple/green Tibialis posterior LEFT - green/purple Tibialis posterior RIGHT - green/purple Feet (Individual Selectable Parts): Intrinsic foot muscles (multiple small muscles) - cream/beige Extensor digitorum brevis LEFT/RIGHT Plantar muscles LEFT/RIGHT Technical Implementation: Mesh Requirements: Each muscle as separate mesh object with unique identifier Clean topology with proper edge loops UV unwrapped for potential texture application Pivot points at anatomical origin/insertion points Collider components on each mesh for interaction Material System: Base color per muscle group (as specified above) Emissive channel for hover/selection highlighting Metallic/roughness for realistic tissue appearance Normal maps for muscle fiber detail Opacity/transparency support for layered view option Interaction States: Default State: Base color with subtle ambient occlusion Hover State: +20% brightness OR white outline (2-3px) Selected State: +40% brightness OR glowing border effect Multiple Selection: Support for selecting multiple muscles simultaneously Object Naming Convention: Muscle_[Name]_[Side]_[Section] Examples: - Muscle_Pectoralis_Major_Left - Muscle_Biceps_Brachii_Right_LongHead - Muscle_Rectus_Abdominis_Segment_01 - Muscle_Deltoid_Left_Anterior Hierarchy Organization: Root: Human_Muscular_System ├── Head_Neck_Muscles ├── Torso_Anterior_Muscles ├── Torso_Posterior_Muscles ├── Shoulder_Muscles_Left ├── Shoulder_Muscles_Right ├── Arm_Upper_Left ├── Arm_Upper_Right ├── Arm_Forearm_Left ├── Arm_Forearm_Right ├── Hand_Left ├── Hand_Right ├── Hip_Glute_Muscles_Left ├── Hip_Glute_Muscles_Right ├── Leg_Upper_Left ├── Leg_Upper_Right ├── Leg_Lower_Left ├── Leg_Lower_Right ├── Foot_Left └── Foot_Right Lighting & Environment: Dark gray background (#404040) Studio three-point lighting Soft shadows beneath feet Rim lighting to emphasize muscle definition Real-time lighting compatible Rendering & Performance: Optimized polygon count (150K-300K total) LOD (Level of Detail) support Real-time rendering capable (60fps minimum) Click/raycast optimization Frustum culling enabled Export Formats: FBX with hierarchy preserved glTF/GLB for web applications OBJ with MTL materials Unity/Unreal Engine compatible Collider data included Additional Interactive Features: Camera orbit controls (360° rotation) Zoom in/out functionality Isolation mode (hide/show individual muscles) Transparency mode (see through layers) Label/annotation system ready Animation-ready rigging (optional) Information Display (on Selection): json{ "muscle_id": "Muscle_Biceps_Brachii_Right_LongHead", "common_name": "Biceps (Long Head)", "scientific_name": "Biceps brachii caput longum", "origin": "Supraglenoid tubercle of scapula", "insertion": "Radial tuberosity", "action": "Flexion of elbow, supination of forearm", "nerve": "Musculocutaneous nerve", "blood_supply": "Brachial artery" } Platform Compatibility: WebGL for browser-based viewing Mobile touch support (iOS/Android) Desktop mouse interaction VR/AR ready
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