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DCC Bridge
ayushkumar776363
02-19 14:26
Model Name
grass patch 3d model
Tags
grass patch
nature environment
nature environment realistic
nature environment rendering
nature environment rendering realistic
realistic
rendering
rendering realistic
Prompt
Create a physically accurate 3D scene of a hyper-realistic natural green grass patch in an open outdoor environment. Use high-density grass geometry with individual modeled blades (not flat textures), each blade having natural curvature, slight thickness variation, fine vein detailing, and subtle color variation ranging from deep emerald to fresh light green. Apply realistic PBR materials with 4K–8K texture maps (albedo, roughness, normal, displacement, opacity). Include subsurface scattering for organic light transmission through thin grass blades. Add micro-surface imperfections such as dry tips, minor tears, uneven growth height, and slight randomness in blade orientation. Integrate physically simulated soft wind interaction causing gentle, natural bending of selected blades. Scatter tiny dew droplets on blade surfaces using particle distribution, with realistic refraction and reflection shaders. Use high-resolution displacement for soil beneath the grass, showing dirt clumps, micro stones, and organic debris. Enable global illumination and ray-traced lighting. Lighting setup: natural early morning sunlight at low angle, soft shadows, volumetric light rays passing through the grass cluster. HDRI sky lighting for environmental realism. Camera setup: macro lens simulation, 85mm equivalent, f/2.8 aperture, shallow depth of field, ISO 100, cinematic exposure. Foreground blades sharp and crisp, background softly blurred with realistic bokeh.
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