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DCC Bridge
Anonymous1753779637
01-14 13:01
Model Name
circular arena 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
circular arena
cliff
game asset
game asset stylized
plateau
stylized
terrain
Input
Prompt
“Create a real 3D environment model based on the provided reference image. This must be an actual 3D terrain mesh, not a rendered image. Model a circular mountain arena with carved paths and layered cliffs like in the reference. The scene should include: • A raised circular plateau in the center • Curved mountain walls forming a spiral / ring shape • A winding dirt path carved into the rock around the plateau • Grass-covered top surfaces • Rocky cliff sides with stratified layers • A small village area on the central plateau (simple low-poly houses as placeholders) The geometry must be game-ready, with clean topology, quads where possible, and suitable for Unity or Unreal Engine. Scale: The entire level should be approximately 80 meters wide, The cliffs should be 12–15 meters high, The path should be 4–5 meters wide so characters can walk on it. Style: Stylized, clean, slightly low-poly, similar to mobile strategy games. No textures baked into the mesh — use simple material IDs for grass, rock, and dirt. Deliverables: • One combined terrain mesh • Separate material slots for rock, grass, dirt • Export as FBX or OBJ Do NOT create a render or an image. This must be a usable 3D model.”** “Use 1 unit = 1 meter. Pivot at world origin. Z-up or Y-up compatible with Unity.”
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