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DCC Bridge
Anonymous1754985759
06-22 15:49
Model Name
thunderstorm cloud 3d model
Tags
nature & environment
game asset
realistic
Prompt
Create a realistic 3D volumetric cumulonimbus thunderstorm cloud based on the reference image. The cloud must have a huge vertical cauliflower-shaped convective tower, a wide flat anvil top spreading horizontally to the right, bright sunlit white upper parts, soft gray shadowed lower base, turbulent billowy edges, and layered smaller cloud puffs near the horizon. Preserve the overall silhouette and proportions of the reference image. Make it look natural, atmospheric, soft, massive, and high-altitude, like a real mature thunderstorm cloud. Separate the model into distinct parts if possible: main updraft tower, anvil cloud, lower cloud base, and small surrounding cloud puffs. Use soft volumetric density, no hard plastic surface, no cartoon style, no fantasy shapes. Game-ready asset for Unreal Engine, suitable for volumetric cloud or VDB-style rendering.
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