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Anonymous1777392690
04-28 21:17
Model Name
bmw car 3d model
Tags
vehicle
rendering
realistic
Prompt
Create a realistic BMW car, the car should be basically split into a few main parts so my game can animate and configure everything properly: main body/chassis 4 separate wheels separate doors if you want them to open wheels these MUST be separate meshes exact names: Wheel_F_L Wheel_F_R Wheel_R_L Wheel_R_R doors every opening door needs its own mesh pivot point must be on the hinge side if the pivot is wrong the door will rotate weirdly ingame body the main shell can just be one mesh windows are opaque in Global Rescue, but when doors open players can still see inside materials/textures you need ALL of these: Base Color Normal Map Emission Texture MSAO Mask Emission Mask the important one is the MSAO packed texture because that's what allows liveries/skins to work so at least make: seats dashboard steering wheel center console doesn't need super high detail
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