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DCC Bridge
Anonymous1769623009
01-29 13:03
Model Name
campfire 3d model
Tags
props
game asset
realistic
Input
Prompt
Create a realistic campfire setup as a small prop set, consisting of firewood logs, surrounding stones, ash, and burned remnants. The campfire should be unlit (no flames), focusing on physical realism rather than effects. Logs: Multiple wooden logs arranged naturally in a traditional campfire layout (crossed and stacked). Logs should show burn marks, charred edges, cracks, and soot, with visible wood grain and uneven surfaces. Ends of the logs must be fully modeled (not flat), with realistic circular cut details and cracks. Stones: Rough, irregular stones forming a loose ring around the fire pit. Stones should vary in size and shape, with chipped edges, dirt stains, and heat discoloration. No perfectly round or repeated stones — each stone must feel unique and natural. Ash & Ground: A shallow layer of ash, charcoal fragments, and burned debris at the center. Ash should look powdery and uneven, not smooth or glossy. Small scattered embers or blackened fragments are acceptable but must remain unlit. Geometry Requirements: Fully modeled from all angles (360°), including bottoms and contact points. No floating objects, no intersecting meshes, no missing faces. Correct real-world scale and believable proportions. Materials: Physically based materials (PBR): wood, stone, ash, charcoal. Correct roughness values (no shiny ash, no plastic stones). Style & Use: Realistic, grounded, and natural — suitable for games, environments, or portfolio use. Single prop set, centered, clean neutral background. No characters, no tools, no environment beyond the campfire setup itself. The final asset should look handcrafted, believable, and production-ready, suitable for close-up inspection in real-time engines.
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