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DCC Bridge
Anonymous1768139173
01-21 11:38
Model Name
wooden carved cylinder 3d model
Tags
carved wooden cylinder
props
props realistic
props rendering
props rendering realistic
realistic
rendering
rendering realistic
Input
Prompt
Create a realistic, high-detail 3D model of a hollow cylindrical wooden container / cup / planter sleeve based on the reference image. The object is a short cylinder with a wide circular opening and thick walls, carved to look like stylized wood grain and tree rings. Geometry & proportions Overall shape: straight vertical cylinder, slightly rounded edges, no handles, no extra parts. Top: wide circular opening with a thick rim; rim edge is slightly rounded/beveled. Interior: hollow cavity going down nearly to the bottom; interior walls are smooth with subtle vertical wood shading, darker inside. Bottom: flat circular base with a small soft bevel at the outer edge; stable standing surface. Wall thickness: visibly thick (approx. 8–12% of outer diameter). Height to diameter ratio: about 0.9–1.1 (nearly as tall as it is wide). Surface design (most important) Exterior surface is covered with deep sculpted relief resembling wood grain topography: flowing wavy grooves and raised ridges wrapping around the cylinder. Several large “tree-ring” knots/whorls (concentric circular patterns) are embedded in the relief at different heights and positions: one prominent ring near the upper front-left area, one on the right side mid-height, one smaller ring on the left side mid-height, one large ring near the lower front center. Relief depth is significant (carved grooves), with smooth transitions, not sharp mechanical cuts. Material / PBR Material: dark stained carved wood (or wood-like resin) with a satin-to-semi-gloss finish. Base color: deep brown with warmer amber highlights on raised areas. Use PBR textures: BaseColor, Normal, Roughness, AO (and optional Height/Displacement). Roughness: medium (not glossy), slightly shinier on raised ridges, slightly rougher inside grooves. Add subtle micro-scratches and natural variation; avoid plastic look. Modeling quality requirements High poly sculpt-like detail on the exterior grain relief (clean but organic). Clean quad-based topology suitable for subdivision; no messy noise geometry. Proper UV unwrapping (single UV set), consistent texel density. Realistic thickness, no non-manifold geometry, no holes except the top opening. Centered pivot at the bottom center; real-world scale (e.g., 12–16 cm tall). Output Single object only (no background, no floor plane). Produce a watertight mesh with optimized but detailed geometry, ready for game/AR use. 🚫 Negative Prompt (English) Do not add handles, spouts, logos, text, metal parts, extra decorations, cracks that look broken, or bark chunks. Do not make it a perfect smooth cylinder (must keep deep carved wood-grain relief). Do not generate a closed solid (must be hollow). Do not use bright colors or painted patterns. No scene/environment/lighting props.
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