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Anonymous1768591286
01-17 16:50
Model Name
abandoned warehouse interior 3d model
Tags
architecture
game asset
realistic
Prompt
Create a realistic horror game environment set inside an old abandoned lumber mill / warehouse (barracão). The building is large, old, and deteriorated, made of rotting wood, rusted metal, and cracked concrete. Everything looks abandoned, unsafe, and unsettling, with signs of long-term decay. Front of the building: A small old store/shop attached to the front Broken or dusty windows, old counters, empty shelves Faded signs, peeling paint, damaged wood Next to the shop, a garage entrance Large rusty garage door, partially open or broken Interior main area: Large open industrial space Old sawmill machines, broken equipment, conveyor belts Wood logs, sawdust piles, debris on the floor Hanging cables, chains, broken lights, support beams Back area (gameplay and monster zone): Darker and more dangerous section of the barracão This is where the creatures/monsters stay Blood stains, scratch marks, damaged walls Cages, fences, or improvised barriers Heavy shadows, fog, and low visibility Large room at the very back: A big enclosed room inside the back of the warehouse Feels claustrophobic, ominous, and threatening Inside this room there are three doorways: One door directly in front One door on the right wall One door on the left wall Doors look old, heavy, damaged, and partially broken The environment must feel oppressive, tense, and designed for exploration and horror gameplay, suitable for first-person or third-person games. Style: Realistic horror, dark, gritty, abandoned industrial atmosphere. Technical requirements: Game-ready environment Optimized geometry Modular assets if possible Correct real-world scale Proper pivots for doors and objects Export format: .GLB Compatible with Unity
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