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DCC Bridge
djesusbento
01-17 17:04
Model Name
abandoned lumber mill 3d model
Tags
architecture
architecture game asset
architecture game asset realistic
architecture realistic
game asset
game asset realistic
lumber
mill
old abandoned
realistic
rusted
sawmill
Prompt
Create a realistic horror game environment set inside an old abandoned lumber mill / warehouse (barracão). The building is large, old, and heavily deteriorated, made of rotting wood, rusted metal, and cracked concrete. The structure looks unsafe, abandoned, and disturbing, with signs of long-term decay. Front of the building: A small abandoned shop/storefront attached to the front Broken or dusty windows, empty shelves, old counters Faded signs, peeling paint, damaged wood Next to the shop, a garage entrance The garage has a large open doorway with NO door, just a broken frame Interior main area: Large open industrial space Old sawmill machines, broken equipment, conveyor belts Wood logs, sawdust piles, debris on the floor Hanging cables, chains, broken lamps, support beams Back area (monster and gameplay zone): Darker and more dangerous section of the barracão This is where the creatures/monsters stay Blood stains, claw marks, damaged walls Broken fences, cages, or improvised barriers Heavy shadows, fog, and low visibility Large room at the very back: A big enclosed room inside the back of the warehouse Feels ominous, tense, and claustrophobic The room has large open doorways (NO DOORS INSTALLED) Door openings are unusually big, tall and wide enough for large creatures to stand inside the opening and stare at the player Only broken frames, cracked walls, splintered wood, and exposed metal The environment should feel oppressive and terrifying, designed to create tension by allowing monsters to be partially visible through the open doorways. Style: Realistic horror, dark, gritty, abandoned industrial atmosphere. Technical requirements: Game-ready environment Optimized geometry Modular layout if possible Correct real-world scale Large door openings sized for big creatures Export format: .GLB Compatible with Unity Design the open doorways to frame the monsters, creating silhouettes and unsettling visual moments.
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