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Anonymous1742614225
04-23 14:07
Model Name
realistic hand 3d model
Tags
character
rendering
realistic
Prompt
Create a realistic human hand 3D model using clean quad topology inspired by animation-ready edge flow. Topology requirements: Maintain quad-based topology similar to professional hand retopology Preserve clean edge loops around: Finger joints (3 loops per joint minimum) Knuckles (circular loop flow across the back of the hand) Thumb base (radial topology for full rotation support) Palm creases (subtle but structured loops) Even polygon distribution (no stretched quads) Anatomy corrections (IMPORTANT): Normal human finger length proportions (not elongated or claw-like) Fingertips should be rounded and soft, not sharp Slight natural taper from knuckle → fingertip Thumb should sit at a natural angle (~45 degrees), not too vertical Palm mass should feel fuller and slightly padded Back of the hand should show subtle bone landmarks, not exaggerated Style: Realistic human hand (NOT stylized, NOT vampire) Neutral relaxed pose (slight curl in fingers) Clean wrist cut for rigging Density
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