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DCC Bridge
Anonymous1781011641
06-10 15:57
Model Name
glass beaker 3d model
Tags
props
rendering
realistic
Prompt
Create a realistic laboratory glass beaker made from transparent borosilicate glass. The beaker should have a cylindrical shape with slightly tapered walls, a height of approximately 2 units, a top radius of 0.8 units, and a bottom radius of 0.7 units. Include realistic glass thickness, an open top, a flat circular bottom, and a smooth rounded rim around the opening. Use a subtle light blue tint with high transparency, low roughness, realistic reflections, and slight refraction. Create separate mesh elements for the glass walls, bottom, and rim. Ensure clean topology, optimized geometry, correct normals, and game-ready PBR materials. Center the model at the world origin with proper pivot placement. Present it in a neutral studio environment suitable for Three.js, Blender, Unity, Unreal Engine, and scientific laboratory simulations.
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