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seaport terminal 3d model

Prompt

Create a realistic modular, game-ready European seaport terminal for a real-time Three.js website. Cinematic blue hour/early night; authentic working port, not sci-fi or studio/grid. Build a dark asphalt yard at real scale with a clear 45m x 22m operational lane. Add repairs, tire marks, drains, damp patches, faded yellow/white markings, safety lines, barriers, bollards and wheel stops. Place moderate stacks of 20ft/40ft ISO containers around the lane. Background: STS silhouettes, RTG/RMG cranes, warehouses, maintenance hangar, fencing, tall floodlights, light maritime haze. Lighting: cool blue ambient + subtle warm sodium/amber practicals, cinematic depth. Keep low front 3/4, side and elevated 3/4 sightlines. Separate assets: ground, containers, cranes, lights, barriers, buildings, props. Use optimized PBR, clean UVs, real dimensions, baked AO, web-efficient geometry. No people, cars, trucks, reach stacker, logos, readable text, brands, holograms, neon, heavy fog or mirror-wet floor.

Tripo P2.0

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