
watering can 3d model
Create a reusable watering can filled with water, designed as a separate gameplay prop from the empty version. The watering can should match the shape and proportions of an empty watering can model, but include a visible water surface inside the container. The water should appear still, slightly reflective, and clearly readable from above. The water surface should not be animated; it should be a static mesh or simple surface suitable for a low-poly, PS1-inspired aesthetic. The design should communicate clearly that the can is full and ready to be used for watering plants. The model should be optimized for real-time use, scalable in Unity without distortion, and exported as a single object with clean topology and centered pivot. Color palette: same material and color as the empty can, with darker or slightly reflective tones for the water surface.
2K·PBR·v3.0-20250812









