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tutianxi75
11-05 09:05
Model Name
mushroom 3d model
Tags
game asset
game asset realistic
mushroom
nature environment
nature environment game asset
nature environment game asset realistic
nature environment realistic
realistic
Input
Prompt
Create a single 3D model of the mushroom shown in the reference images. Key points: - Match the shape and proportions from reference images (front, side, detail). - Material: translucent pearlescent glass-like with subtle subsurface scattering and soft emission in pastel cyan and pink. - Surface details: fine scale bumps on the stem, pronounced gills under the cap, wet glossy highlights. - Keep topology clean and optimized for 3D use: quad-based, acceptable polycount for real-time use (~25k-80k triangles), provide retopologized version if possible. - Output formats: glTF (glb) and OBJ + separate PBR texture maps (BaseColor, Roughness, Metallic, Normal, Emission/Subsurface map). - No extra objects or background; model centered at origin, with correct scale units (1 unit = 1 meter). Use the uploaded reference images for shape and the material image to match surface appearance.
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