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tutianxi75
11-16 19:24
Model Name
glowing mushroom 3d model
Tags
game asset
game asset realistic
glowing mushroom
nature environment
nature environment game asset
nature environment game asset realistic
nature environment realistic
realistic
Input
Prompt
Create a single 3D model of the mushroom shown in the reference images. Key points: - Match the shape and proportions from reference images (front, side, detail). - Material: translucent pearlescent glass-like with subtle subsurface scattering and soft emission in pastel cyan and pink. - Surface details: fine scale bumps on the stem, pronounced gills under the cap, wet glossy highlights. - Keep topology clean and optimized for 3D use: quad-based, acceptable polycount for real-time use (~25k-80k triangles), provide retopologized version if possible. - Output formats: glTF (glb) and OBJ + separate PBR texture maps (BaseColor, Roughness, Metallic, Normal, Emission/Subsurface map). - No extra objects or background; model centered at origin, with correct scale units (1 unit = 1 meter). Use the uploaded reference images for shape and the material image to match surface appearance.
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