
mahjong tile 3d model
Create a single Mahjong tile as a game-ready 3D asset for Cocos Creator. Only one tile, no scene, no table, no hand, no extra objects. Geometry Standard rectangular mahjong tile with small rounded corners and subtle bevel on all edges. Front face has a shallow recessed area (0.6mm) with a slightly raised frame; back is flat; sides are clean. Triangle count: 1,200–3,500 tris (clean topology, mostly quads). Scale & Units (Cocos Creator friendly) Use glTF meters (1 unit = 1 meter). Real size: 22mm × 32mm × 16mm → set model size to: 0.022m (W) × 0.032m (H) × 0.016m (T) Pivot & Orientation Pivot at bottom center of the tile. Up axis: +Y, Forward: +Z. UV & Materials (for batch replacing face textures) Must be UV unwrapped with no stretching. Use TWO material slots / two mesh parts OR two material IDs: Body (tile plastic) Face (front recessed area + symbol) Face UV should be a clean rectangular region that occupies most of the face texture space (easy to swap later). PBR Tex
4K·v2.5-20250123









