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DCC Bridge
Anonymous1765967004
12-17 11:20
Model Name
palatial interior 3d model
Tags
architecture
rendering
realistic
Input
Prompt
Create a single unified 3D architectural interior environment based on the provided multiple interior views. The scene represents the same grand classical palace ballroom captured from different camera angles. The space must remain a fully enclosed indoor environment: – No windows – No skylights – No exterior openings – No natural daylight All lighting is artificial interior lighting only, coming from chandeliers, wall sconces, and indirect ambient bounce. Preserve architectural consistency across all angles: – Tall classical columns with ornate capitals – High vaulted ceiling with painted details – Large crystal chandeliers hanging from the ceiling – Grand curved staircase with decorative railing – Marble reflective floor – Symmetrical arches and layered depth – Floral arrangements as fixed decorative elements Use the multiple views to accurately reconstruct: – Ceiling height and curvature – Floor plane scale and reflections – Column spacing and proportions – Staircase position and geometry – Overall spatial depth and symmetry Prioritize clean architectural geometry: – Simplify fine ornamental carvings – Remove micro decorative details – Focus on primary structural forms – Low to medium polygon density Materials: – Neutral matte materials – Light ivory, soft white, pale beige tones – No glossy, metallic, or reflective shaders – No texture-heavy surfaces The model must be optimized for lighting simulation and educational visualization. Ensure correct real-world scale and clean topology. Export as a single cohesive interior environment suitable for lighting demonstration.
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