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DCC Bridge
Anonymous1768139173
01-21 11:40
Model Name
moon rock planter 3d model
Tags
lunar base
props
props realistic
props rendering
props rendering realistic
realistic
rendering
rendering realistic
Input
Prompt
Create a single, watertight 3D model of a cylindrical “moon surface” planter / pot, matching the attached reference image. CRITICAL REQUIREMENT — 360° DETAIL - The exterior surface MUST be fully detailed around the entire circumference (360 degrees). - There must be NO flat, simplified, or low-detail areas on the back or sides. - The lunar rock texture, craters, pits, and roughness must wrap continuously and consistently all around the object. - Treat the model as a hero asset meant to be viewed from every angle. SHAPE & PROPORTIONS - Overall form: upright cylinder with a hollow interior cavity (planter pot). - Approx scale (can be adjusted): ~20 cm height, ~18–20 cm outer diameter. - Thick top rim/lip: rounded, slightly uneven, chipped stone edge, rim thickness ~1.5–2.5 cm. - Interior: cylindrical cavity with the SAME rough lunar texture as the exterior (not smooth), darker in tone. - Base: flat bottom with a subtly rounded outer edge; no smooth band around the base. SURFACE DETAIL (VERY IMPORTANT) - Entire outer surface must resemble real lunar regolith: - Dense, gritty, high-frequency rock texture everywhere. - Craters and pockmarks distributed naturally across the full perimeter, not only the front. - Variation in crater size: tiny micro pits, medium circular depressions, and a few larger shallow impact craters. - Irregular erosion patterns, layered rock ridges, and impact-melt-like flows visible from all angles. - No repeating or mirrored patterns; asymmetrical and organic distribution. MATERIAL / PBR - Material: matte dark gray stone / resin. - Subtle color variation (dark gray to medium gray). - Interior slightly darker but equally rough. - High roughness, non-metallic. - Generate clean PBR maps: BaseColor, Roughness, Normal (strong), optional AO/Height. MODEL QUALITY - Single object, manifold, production-ready. - Realistic wall thickness (not thin). - Geometry or baked detail must retain depth on the back side as well. - Clean topology; no collapsed or low-density geometry on rear faces. - UV unwrapped properly, no texture stretching on the back. SCENE / OUTPUT CONSTRAINTS - No plants, soil, decorations, text, logos, or branding. - No background, pedestal, or environment. - Object centered at origin, opening facing upward. NEGATIVE PROMPT / AVOID - Do NOT leave the back side flat or smooth. - Do NOT fade texture detail toward the rear. - Do NOT use procedural noise only on the front. - Do NOT simplify geometry based on camera view. - Avoid ceramic, concrete, or plastic looks.
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