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Anonymous1758719291
11-26 06:58
Model Name
laboratory fume hood 3d model
Tags
machine
rendering
realistic
Prompt
Create a small, realistic chemical laboratory interior designed for a Unity game environment. The scene should be clean, believable, and optimized for real-time performance. Environment Elements: Tiled Floor: Light gray tiles with subtle wear or variation. Fume Hood: Modern glass-and-metal fume hood connected to ceiling ventilation pipes. Lab Tables (3): Simple rectangular lab tables with metallic or composite surfaces; minimal optional props like empty beakers. Chemical Shelves: Standing or wall-mounted shelves containing neatly arranged chemical bottles with simple labels. Safety Equipment: Fire extinguisher, eyewash/shower station, gloves, goggles—low-poly and clearly visible. Ventilation: Overhead ducts and ventilation pipes leading to the fume hood, clean and industrial. Overhead Lights: LED or fluorescent lights with soft emissive glow. Style & Technical Requirements: Art Style: Realistic, clean, slightly stylized for modern gaming. Output: FBX or OBJ Textures: Use one texture atlas (PBR preferred: albedo, normal, roughness). Topology: Optimized low/mid-poly, no unnecessary subdivisions, clean UVs. Scale: Realistic, following Unity’s 1-meter-per-unit scale. Lighting: Neutral, consistent lighting suitable for baked or real-time systems. Performance: Game-ready, optimized geometry and textures. Keep the overall scene uncluttered, readable, and suitable as an interior environment asset for Unity.
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