3D Workspace
Home
Assets
Affiliate Program
Creator Program
Sign up/Log in
View Plans
DCC Bridge
viniesg07
01-29 03:39
Model Name
ceramic giraffe 3d model
Tags
3d printing
3d printing stylized
creatures animals
creatures animals 3d printing
creatures animals 3d printing stylized
creatures animals stylized
giraffe sculpture
stylized
Prompt
Create a stylized 3D ceramic character called “GiraFla”, a flattened-spherical giraffe sculpture with the same iconic geometric simplicity of handmade ceramic figurines. The overall silhouette must be a wide, slightly flattened sphere with soft curvature, minimal details, and high-fidelity ceramic realism. Body: main shape is a horizontally flattened sphere, slightly wider than tall, with a stable base. Surface features a warm ivory ceramic glaze with subtle yellow-ochre mottling, light brown kiln freckles, soft firing gradients, micro scratches, tiny pitting, and gentle glaze pooling in seams. The belly area is slightly lighter. Neck: short and stumpy compared to a real giraffe, but still clearly identifiable as a giraffe. Cylindrical, thick, rising from the top center of the body with smooth transitions and clean geometry. Maintain slight handmade irregularities. Head: compact rounded head sitting on the short neck. Extremely minimal expression: two protruding bead eyes with tiny pupils, glossy and slightly imperfect; a tiny rounded snout with two small nostril indents; a very thin horizontal mouth seam. Ossicones: two thick ceramic ossicone bumps, rounded at the top, symmetrically placed behind the eyes. They must be very small and sculpted as smooth protrusions, consistent with ceramic style. Ears: two small, leaf-shaped ear nubs angled slightly outward, positioned beside the ossicones, clean and crisp. Pattern: create stylized giraffe patches as slightly raised ceramic shapes instead of painted patterns. Patches must be smooth, geometric, rounded polygons spaced evenly across the body sphere and neck. Color them a deeper clay brown, harmonizing with the glaze. Keep borders clean and slightly beveled. Limbs: four tiny leg nubs positioned under the body, very short and almost hidden. Each should have a minimal hoof impression (flat oval bump). Tail: a small ceramic tail nub positioned just above the detailed butt crease. Slight curve and rounded tip. Rear (must be fully modeled and very clear): sculpt two softly rounded butt cheeks with a defined central crease, smooth curvature, and good depth. Ensure this feature is visible and not flattened by render decisions. Lighting and render: neutral studio lighting with soft shadows and diffused highlights. 85mm lens look, shallow depth of field, crisp focus on head and upper body. Background smooth and unobtrusive. Constraints: no cartoon exaggeration except the stylized proportions; no oversized eyes; no glossy plastic; no uneven or warped geometry; no unnecessary bumps. Negative prompt (optional): blurry seams, melted shapes, distorted patches, large eyes, asymmetrical limbs, low detail, plastic-like surface, noise artifacts, excess reflections.
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!