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Anonymous1769650667
01-29 03:39
Model Name
ceramic giraffe 3d model
Tags
creatures & animals
3d printing
stylized
Prompt
Create a stylized 3D ceramic character called “GiraFla”, a flattened-spherical giraffe sculpture with the same iconic geometric simplicity of handmade ceramic figurines. The overall silhouette must be a wide, slightly flattened sphere with soft curvature, minimal details, and high-fidelity ceramic realism. Body: main shape is a horizontally flattened sphere, slightly wider than tall, with a stable base. Surface features a warm ivory ceramic glaze with subtle yellow-ochre mottling, light brown kiln freckles, soft firing gradients, micro scratches, tiny pitting, and gentle glaze pooling in seams. The belly area is slightly lighter. Neck: short and stumpy compared to a real giraffe, but still clearly identifiable as a giraffe. Cylindrical, thick, rising from the top center of the body with smooth transitions and clean geometry. Maintain slight handmade irregularities. Head: compact rounded head sitting on the short neck. Extremely minimal expression: two protruding bead eyes with tiny pupils, glossy and slightly imperfect; a tiny rounded snout with two small nostril indents; a very thin horizontal mouth seam. Ossicones: two thick ceramic ossicone bumps, rounded at the top, symmetrically placed behind the eyes. They must be very small and sculpted as smooth protrusions, consistent with ceramic style. Ears: two small, leaf-shaped ear nubs angled slightly outward, positioned beside the ossicones, clean and crisp. Pattern: create stylized giraffe patches as slightly raised ceramic shapes instead of painted patterns. Patches must be smooth, geometric, rounded polygons spaced evenly across the body sphere and neck. Color them a deeper clay brown, harmonizing with the glaze. Keep borders clean and slightly beveled. Limbs: four tiny leg nubs positioned under the body, very short and almost hidden. Each should have a minimal hoof impression (flat oval bump). Tail: a small ceramic tail nub positioned just above the detailed butt crease. Slight curve and rounded tip. Rear (must be fully modeled and very clear): sculpt two softly rounded butt cheeks with a defined central crease, smooth curvature, and good depth. Ensure this feature is visible and not flattened by render decisions. Lighting and render: neutral studio lighting with soft shadows and diffused highlights. 85mm lens look, shallow depth of field, crisp focus on head and upper body. Background smooth and unobtrusive. Constraints: no cartoon exaggeration except the stylized proportions; no oversized eyes; no glossy plastic; no uneven or warped geometry; no unnecessary bumps. Negative prompt (optional): blurry seams, melted shapes, distorted patches, large eyes, asymmetrical limbs, low detail, plastic-like surface, noise artifacts, excess reflections.
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