
stylized fox 3d model
Create a stylized 3D fox model optimized for animation and rigging. The model must be clean, animation-ready, and have proper topology suitable for deformation. Keep all major body parts clearly separated and not fused together: front legs, back legs, tail, head, neck, ears, and body should have distinct geometry and enough spacing to avoid intersecting meshes. The tail must be separated from the body base, legs separated from the torso, and the head properly defined from the neck area. Avoid merged geometry between limbs and body. Use clean edge flow around joints (shoulders, elbows, hips, knees, neck, tail base) to support smooth rig deformation. Generate a symmetrical T-pose or neutral A-pose. No complex accessories or unnecessary details. Make it suitable for adding bones, skin weights, and animation later.
4K·PBR·v3.1-20260211









