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Anonymous1779890199
07-20 12:01
Model Name
stylized cat 3d model
Tags
creatures & animals
game asset
stylized
Prompt
Create a stylized cartoon cat character mesh for a mobile Unity game. Style: cute casual cartoon, similar to low-poly stylized pet games (not realistic). Topology: clean quad-based mesh, single skinned body, about 2,000–4,000 triangles. One mesh, one material, seamless UV for color variants. No clothes, no collar, no accessories. Pose: neutral T-pose or calm standing A-pose, feet flat on ground, facing +Z. Proportions: quadruped cat, body length longer than height, short legs, round head. Scale: about 0.6–0.7m nose-to-tail, suitable for indoor pet sim. IMPORTANT: - Mesh only OR mesh with a simple cat quadruped armature if required by the tool. - Do NOT invent complex unique bone names. - Prefer binding-ready topology around shoulders, hips, neck, tail. - Keep limbs clearly separated for skinning: front legs, hind legs, tail, head, ears. - Export FBX (or OBJ mesh). Real-time game asset, not sculpt detail. Optional fat-cat variant: wider belly and thicker limbs, same topology/UV layout a
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