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Anonymous1768588876
01-31 21:19
Model Name
stylized astronaut 3d model
Tags
character
rendering
realistic
Prompt
Create a stylized low-poly astronaut character in a perfect T-Pose (arms straight out at 90°, elbows fully straight, palms down), neutral stance, legs shoulder-width, facing forward. Look: simple chunky shapes, clean silhouette, white spacesuit, black glossy helmet visor, minimal seams, small life-support backpack, blue chest control panel (two blue square buttons + blue center panel like a simple UI), simple white boots and gloves. Style: game-ready, modern low-poly, smooth shading (no heavy bevel detail), subtle hard edges only where needed. Model requirements: clean topology, quad-dominant, no ngons, no messy triangles, symmetrical build, centered at world origin, pivot at feet, consistent scale. Poly budget: ~3k–10k triangles. Materials/Textures: simple PBR, separate materials for suit / visor / blue accents, UV unwrapped, 1× 1024–2048 texture set (BaseColor/Roughness/Metallic/Normal/AO). Output: single character model, no environment, no props, no text/logos/decals.
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