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DCC Bridge
Anonymous1767610226
01-09 17:53
Model Name
stylized rocky mountain 3d model
Tags
game asset
game asset stylized
nature environment
nature environment game asset
nature environment game asset stylized
nature environment stylized
plateaus
rocky mountain island
stylized
Input
Prompt
Create a stylized, low-poly rocky mountain environment based on the uploaded reference image. The mountain should preserve the exact silhouette and overall proportions of the reference, translating the 2D shape into a believable 3D volume. The asset represents a climbable mountain in a stylized survival game. The structure must feel natural but clearly designed for gameplay, with visible ledges, plateaus, and stepped rock formations that suggest climbable paths. The mountain should be composed as a single cohesive asset (not modular pieces), suitable for later breakdown into props inside Blender. Style & Art Direction: – Stylized, low-poly aesthetic inspired by the game PEAK – Clean, readable shapes – No photorealism – No high-frequency noise – Emphasis on silhouette and large rock planes – Slightly exaggerated forms for clarity and gameplay readability Geometry Requirements: – Medium polycount (game-ready, optimized) – Clearly defined rock faces and angular surfaces – Flat and semi-flat areas to represent resting platforms – Vertical sections that suggest climbing challenges – Avoid smooth, organic erosion (keep faceted, sculpted look) Topology: – Clean topology – No unnecessary subdivisions – Suitable for sculpting and further editing in Blender – No n-gons where possible Textures & Materials: – No textures required OR a single neutral placeholder material – No baked lighting – No color variation needed – Neutral gray or rock base material only Scale & Orientation: – Real-world scale – Mountain should feel massive and tall – Oriented upright (Z-axis vertical) – Centered at world origin if possible Export Requirements: – FBX or OBJ – Compatible with Blender 4.2+ – No rigging – No animation – No environment lighting Additional Notes: This asset will be used as a base layout for a climbable mountain. Gameplay readability and strong silhouette are more important than surface detail.
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