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prestonlouisgabrielgasia
02-09 01:14
Model Name
medieval forge 3d model
Tags
architecture
architecture game asset
architecture game asset medieval
architecture medieval
forge
game asset
game asset medieval
medieval
Prompt
Create a stylized medieval fantasy BLACKSMITH FORGE building in the exact vibe of Albion Online / top-down isometric ARPG. IMPORTANT OUTPUT RULES - BUILDING ONLY: do NOT generate any ground, base, patio, circular platform, cobblestones, grass, terrain, or floor mesh. - NO PARTICLES / NO VFX: do NOT add smoke particles, sparks particles, floating embers, fog, or any particle system. - Keep the asset clean for Roblox import: one building model + attached props only. STYLE TARGET (ALBION-LIKE) - Semi-cartoon, hand-painted look, chunky shapes, readable from top-down camera. - Slightly “crooked / organic” medieval architecture: not perfect symmetry, not perfect straight lines. - Colors must be more desaturated and darker than typical “toy” fantasy: - Roof: dark slate / dark blue-gray (indigo mixed with charcoal), NOT bright saturated blue. - Walls: deep blue wood planks, worn edges, slightly dirty. - Stone: cool gray with soft wear. - Warm lights: orange/yellow glow only in windows and lanterns (high contrast). - Avoid shiny PBR realism. No photoreal materials. SILHOUETTE / ROOF (MOST IMPORTANT) - Big, heavy roof silhouette with large overhangs and layered “fish-scale” shingles (Albion style). - Main roof is rounded and wide, with wavy uneven edges. - Central spire/tower roof rising in the middle, slightly leaning, layered shingles. - Roof should look thick and heavy (not thin). - Add a round dormer window on the spire: - Circular frame, warm orange glow inside. - Small flowerbox or small green vines under the window (very subtle, readable). WALLS / STRUCTURE - Base walls: dark blue painted wooden boards with visible seams, slightly worn corners. - Exposed wooden beams and braces: warm brown, thick. - Foundation elements: chunky stone blocks at the bottom edges (but no floor/patio). ENTRANCE (FRONT) - Front arched entrance with a small porch feeling: - Thick wooden frame, slightly uneven. - Warm interior glow (orange) visible but no interior modeling. - Add 2 small wall lanterns near the entrance (warm glow). FORGE IDENTITY ELEMENTS (READABLE BUT STILL “BUILDING ONLY”) 1) CHIMNEY (NO SMOKE) - Add a chunky stone chimney attached to one side/back, clearly above the roofline. - NO smoke, no particles, no puffs. Just the chimney geometry. 2) FORGE FURNACE ALCOVE (NO PARTICLES) - Add a side alcove or small open forge mouth attached to the building: - Stone arch opening, dark inside with strong orange emissive glow (hot coals). - NO sparks, NO smoke, NO particles. Just glow. 3) BLACKSMITH SIGN (MUST LOOK LIKE FORGE) - Hanging sign bracket near the entrance: - Metal bracket arm. - Light wood signboard (off-white). - Clear simple black icon: anvil + hammer (high readability). - Add a small lantern close to the sign. OPTIONAL ATTACHED PROPS (KEEP THEM ATTACHED TO BUILDING, NO FLOOR) - Keep props minimal and readable: - Anvil on a wooden stump placed right near the entrance wall (touching the building area). - A small tool rack or tongs/hammer resting against the wall. - A small bucket (quench bucket) near the forge alcove. - Do NOT create scattered clutter far away; keep everything “attached” to the building silhouette. LIGHTING / GLOWS - Warm glow only from: - Windows (especially the spire window) - Lanterns - Forge mouth interior - No bloom-heavy effects, just simple emissive look. TECH / ROBLOX OPTIMIZATION - Target 6k–16k triangles total. - Separate meshes preferred: - Roof - Walls/base - Chimney - Forge alcove - Sign + bracket - Lanterns - Optional anvil/tool props (as one small set) - UVs clean, 1 texture atlas preferred (1024–2048), max 2. - Pivot at the building center at ground level (no ground mesh), aligned to grid. - Simple collision shapes. MUST AVOID (VERY IMPORTANT) - No ground/patio/terrain/base disc. - No particles, no smoke, no sparks. - No bright saturated “toy” colors. - No perfect symmetry; keep slight crookedness and medieval charm.
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